Question and possible suggestion: Can we rework the epic quests to be a bit easier and have it throughout the old world? Adds more exposure to PvP and gets people out there in zones that are not really used too much. Maybe add pieces in say MM, EK and maybe a city for example. Make it hard, but not as crazy as live.
You know, I was working on something like this just yesterday. I looked at the way I had it working and wasn't happy. I mean its great for getting the items on NPCs, testing the drops, and the actual quest. But the flow just wasn't what I wanted.
I want the 1st upgrade to be...difficult but not raid difficult really. So I was gonna add them to a few common zones (SK, OOT, Lake Rathe, Dagnors) for outdoor zones, as a RARE drop from some NPCs. Then a few indoor zones (Runnyeye, Befallen, Mistmoore, Paw) on named mobs rare but still not AS
rare as the outdoor zones.
These zones (Mistmoore and OOT are the exceptions) are almost criminally underused.
Also, for live the epics will remain level 50, however, the quest to upgrade will be available at level 30. Turning in the 1 upgrade will give you 100% exp up to level 45, and turning in the 2nd should give you 200% up to level 49. This will make the quest decent to do at lower levels esp if you come across one of the upgrade tokens.
The V2 tokens are also going to get moved round a bit. I plan to have the 4 tokens drop like this:
1 - Inny
1 - Air NPC.
1 - SolB Named.
1 - Paw Named.
The 1st two will be 'difficult
' but common while the last 2 will be 'easier
' but rare. This means players could get the last 2 in the course of leveling and be half done with the V2 before they are even at raiding level.