Couple of major bugs..
The issue of the guild global Spirit of Wolf for capturing Oggok, it needs to check to see if you are indoors or max buffed before attempting to cast. It's causing massive spam when in a dungeon once it wears off and starts trying to reapply. As for Mask of the Stalker, it just needs to check if you are max buffed.
Other major bug I just found, my warrior on the Freeport team owned the Toxxulia encampment under some guild tag and I wanted to delete his guild so I could invite him to a main guild. So I created a mage on the Rivervale team to capture the Tox camp so my warrior can delete his guild but once the mage captured the camp it instead caused my warrior's guild tag to automatically change to my mage's guild, And then upon relogging, it caused my warrior to change teams from Freeport to Rivervale because the team no longer matched the guild tag.
Also, the usual camp capture announcement did not occur.
Instead it quietly added my warrior to my mage's guild by magically changing his guild tag and it retained my warrior's leadership status and made him a pseudo-leader of my mage's guild with the L designation, except only with removal powers but also unable to remove himself from the guild because he must first transfer leadership, but at the same time, cannot transfer leadership because he is not a leader of the guild. My warrior is currently unable to get out of his guild by any in game mechanic and now has the ability to kick players out of the guild of the player that captured his camp.
Guild bugs where GM help is required to resolve the problem by purging the player from any guild affiliations have been around for a while. I wish I could resolve the problem myself right now. Would be nice if you could add an NPC that offers the GM command that resolves the problem.
Edit: Notably when this bug occurred I had attempted to capture the camp from my warrior using my mage as a Bandit with no city allegience first, and it instantly respawned, so I joined the Rivervale team, then captured it, and that's when it converted my warrior's guild tag to that of my mage's etc. So not sure if there is a repeatable exploit here or a fluke bug or what. What I can say is that it should not change a player's guild tag when an enemy takes their camp, and also, if possible, a feature to delete guild would be nice as these bugs are annoying.