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Author Topic: Season 7 Planning  (Read 2421 times)

Offline devn00b

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Re: Season 7 Planning
« Reply #160 on: January 27, 2019, 10:53:21 am »

1 - Inny
1 - Air NPC.
1 - SolB Named.
1 - Paw Named.


I'm in favor of seeing the quest tokens drop off custom NPCs. At least with that you get to create something new, and can put them in whatever zone you want, particularly with PvP in mind.

IMO a zone where training isn't the go-to option is a good zone for something like that. If you can recall that event in S5 where basically nobody went for Inny because of fear of trains, till everyone went to sleep, then a handful of people allied up to kill it. I don't view PoHate to be a good spot for a quest objective because its not that great for PvP. And then PoSky, I still haven't learned that zone...Not sure most Zekkies really know much about it but it would be a good opportunity to learn, however, would still favor that zone not being used for the quest.

Maybe even zones like Misty Thicket, or zones near team home cities, basically low level zones that have a custom NPC that is a quest objective. Could have one token drop pretty much adjacent to each city. Then each team city has one token nearby and may have to clash near another teams city to get the others.

I was also thinking about how one might have fun using their mount.

Problem with this is players will then just sit in/near their cities and only come out to slay the named/raid boss that's next door. We have been down that road before. The whole world was pretty empty other than the city/camps and nexus lol. Players wouldn't even leave their city to go attack other peoples in their city.

At least this time there is no levitate in city zones. So Certain peoples (/eye nerfed/kringe) cant sit on top of city walls now :P

Hateplane - pretty far from any city really.
Air - I guess with ports this is pretty close.
Solb - Nearish FP/Neriak but Nektulos-Lavastorm->Solb
Paw - Way the fuck out there.

So you get 2 far out zones, and 1 anywhere zone, 1 semi close to a city zone.

Offline devn00b

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Re: Season 7 Planning
« Reply #161 on: January 27, 2019, 01:33:56 pm »
-- Bandit Buff is now the following: Updated Spell file : Here
  - XP Bonus (50%).
  - All Stats +10.
  - Increased Buff Duration.

-- Unrest loot will now drop more frequently.

Offline Ebolachan

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Re: Season 7 Planning
« Reply #162 on: January 27, 2019, 06:37:40 pm »

1 - Inny
1 - Air NPC.
1 - SolB Named.
1 - Paw Named.


I'm in favor of seeing the quest tokens drop off custom NPCs. At least with that you get to create something new, and can put them in whatever zone you want, particularly with PvP in mind.

IMO a zone where training isn't the go-to option is a good zone for something like that. If you can recall that event in S5 where basically nobody went for Inny because of fear of trains, till everyone went to sleep, then a handful of people allied up to kill it. I don't view PoHate to be a good spot for a quest objective because its not that great for PvP. And then PoSky, I still haven't learned that zone...Not sure most Zekkies really know much about it but it would be a good opportunity to learn, however, would still favor that zone not being used for the quest.

Maybe even zones like Misty Thicket, or zones near team home cities, basically low level zones that have a custom NPC that is a quest objective. Could have one token drop pretty much adjacent to each city. Then each team city has one token nearby and may have to clash near another teams city to get the others.

I was also thinking about how one might have fun using their mount.

PoH/PoF should be absolute end game and drop the best items IMO since it is such a pain and the trains are nuts.

Offline eqpvpacct2

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Re: Season 7 Planning
« Reply #163 on: January 29, 2019, 03:50:28 am »
Ah my mistake, I was under the impression it was a total of 4 tokens required from various places. That's why I figured one near each city would mean 1/4 as the easiest token to get as its near the home city, with the rest near enemy territory. But actually it sounds like what you've got in mind is a better idea. I like Paw PvP and it will probably be a popular choice to obtain the token.

Offline Ebolachan

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Re: Season 7 Planning
« Reply #164 on: January 31, 2019, 06:27:36 am »
WK/SK/EK are kinda out there...same with rathe mountains...that place is HUGE and vastly underutilized. Also Highpass is a good place which is kinda out of the way and a pain to get to. Dagnors is another zone I can think of out of the way.

Offline devn00b

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Re: Season 7 Planning
« Reply #165 on: January 31, 2019, 09:06:57 am »
WK/SK/EK are kinda out there...same with rathe mountains...that place is HUGE and vastly underutilized. Also Highpass is a good place which is kinda out of the way and a pain to get to. Dagnors is another zone I can think of out of the way.

Yup, all good zones. All zones that need a reason to go there. I know outdoor PVP sucks esp vs bards/druids/sometimes shamans sucks, but from my point of view (spectator) it produces some of the best PVP. Watching as group of players checks spots for the other group (assuming someone isn't cheating /wink) then with all that space watching casters shadow step away, and end up like 5ft from where they started...or sometimes even better..in lavastorm shadow stepping into the lava makes me laugh so hard I've lost more than 1 sip of coffee that way.

Making some stuff not dungeon based evens things out a bit too so ALL the pvp inst just like in guk, or solb.

Offline devn00b

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Re: Season 7 Planning
« Reply #166 on: February 01, 2019, 01:51:10 pm »
-- Changed the Zone EXP Mods on several zones (Zone name - New Mod)
   - Paw                -  2.0
   - SolA               -   1.85
   - GukTop          -   2.0
   - Befallen          -   2.5
   - Unrest            -   1.9
   - Kerra Isle       -   1.85
   - Mistmoore     -    2.0

This is part of my plan to make some of the lesser used zones a little more interesting. Hopefully with a higher ZEM players will gravitate towards these zones.

Offline mansSZ

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Re: Season 7 Planning
« Reply #167 on: February 02, 2019, 05:16:13 pm »
Looks good. Maybe bump paw up to 4 times as much, because of the default faction there. Most people would be unlikely to exp in a zone where non-kos can roam about slaughtering, unless the exp is extremely good.

I think Kerra might have a default non kos faction as well. That one also should be much more.  And Guk Top.. no one ever exps there. I just think people will exp the other ones and avoid the non-kos faction ones due to non-KOS PK squads so the incentive should be much greater.

Offline devn00b

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Re: Season 7 Planning
« Reply #168 on: February 06, 2019, 02:06:01 pm »
-- Removed the regent requirement for ALL pets that are summonable level 1-10. This should remove some headache for new characters. This will also give summoners the ability to summon pets while in Bunny Island and a bit after. If you need it the new spell file can be found HERE. ** NOTE ** there is no need to update for this patch, however, if you haven't updated in a while I've linked it so you can grab it.

  - Necro :
     - Cavorting Bones.
     - Leering Corpse.
     - Bone Walk.

  - Mage :
     - Elementalkin: Earth.
     - Elementalkin: Water.
     - Elementalkin: Fire.
     - Elementalkin: Air.
     - Elementaling: Earth.
     - Elementaling: Water.
     - Elementaling: Fire.
     - Elementaling: Air.

  - Enchanter :
     - Pendril's Animation.
     - Juli`s Animation.
     - Mircyl's Animation.

This change should also make it easier to raise the skill level for summoning them since now you can just spam level 1 pet to get skill up.

Offline devn00b

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Re: Season 7 Planning
« Reply #169 on: February 07, 2019, 08:14:15 pm »
-- Pathing in Bunny Island is much better now.
-- Fixed generated item names being truncated (image)


Offline eqpvpacct2

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Re: Season 7 Planning
« Reply #170 on: February 17, 2019, 03:57:30 pm »
Server just went down suddenly shortly after I logged into it.

Looks like someone pulled the plug.

Offline devn00b

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Re: Season 7 Planning
« Reply #171 on: February 18, 2019, 11:21:42 am »
Server just went down suddenly shortly after I logged into it.

Looks like someone pulled the plug.

I was updating the kernel and some other things. Took a bit longer than planned. Figured I'd get a lot of the backend cleaned up and modernized while we are in between seasons. During this early beta might happen once or twice.

//edit: I also replaced the switch, cables, and installed a small UPS. All of this is what took time. The switch wasn't getting an IP from the router (my fault I missed a checkbox in the setup) then the damn UPS wasn't supplying power (turns out it was broken had to RMA).

Offline devn00b

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Re: Season 7 Planning
« Reply #172 on: February 21, 2019, 08:41:58 am »
2 posts removed at request of poster (bug report that wasn't a bug)

Offline eqpvpacct2

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Re: Season 7 Planning
« Reply #173 on: February 26, 2019, 06:35:46 pm »
Was thinking it might be cool if the Frenzy shaman spell line didn't do the spell lockout after being cast. Would be fun to use and add some flavor to shaman. I think it locks out use of all spells for a while after being cast so it never gets used.

Offline mansSZ

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Re: Season 7 Planning
« Reply #174 on: March 03, 2019, 12:53:36 pm »
This upcoming season I'd like to see Early Access be replaced with some alternative. For a season to work everyone has to start at the same time. Otherwise the energy won't be the same.  I'd say go with Casino tokens and titles and leave it at that.

Offline Ebolachan

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Re: Season 7 Planning
« Reply #175 on: March 04, 2019, 06:25:10 am »
This upcoming season I'd like to see Early Access be replaced with some alternative. For a season to work everyone has to start at the same time. Otherwise the energy won't be the same.  I'd say go with Casino tokens and titles and leave it at that.

Good idea. I think a lot of people were not happy with that last year. Tokens etc would be a good alternative.

Offline devn00b

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Re: Season 7 Planning
« Reply #176 on: March 04, 2019, 11:20:25 am »
There will be a small downtime today (Whenever stuff is done compiling) this will affect the website and the game server. I intend to restart the box, update a bunch of outdated stuff, and then bring it back up. Downtime for the website and server shouldn't take more than ~5mins once it's all started. It will in all likelihood be much shorter, but I wanna leave myself some leeway.

Since the server is in beta mode, and the load is light I've been trying to keep everything updated (all the backend stuff, as well as the stuff you can see). Once the server goes live we don't do these sorts of updates unless something major breaks.

Sorry for any headaches this causes.

//edit: The downtime was completed successfully. All services are now back up.

 


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