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Season 7 Beta in Progress.

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Author Topic: Season 7 Planning  (Read 3792 times)

Offline devn00b

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Re: Season 7 Planning
« Reply #180 on: May 10, 2019, 11:12:16 am »
Note on this quest I'm working on (bow portion working, and btw bow is for SK/PAL/RNG). The same exact quest (except staff in place of bow) for Monks is in the works.

Offline eqpvpacct2

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Re: Season 7 Planning
« Reply #181 on: May 10, 2019, 06:47:19 pm »
Can you make it so the merchants in the capturable cities can't attack at all?

Otherwise  I think the merchants need to be killable, right now they are invulnerable so when attempting to capture Oggok, there's several guards that have invulnerable merchants that flurry and summon protecting them... I am thinking a faster respawn rate for the merchants, and remove their invulnerability so they can be killed when the city is attacked would be more enjoyable.


Offline devn00b

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Re: Season 7 Planning
« Reply #182 on: May 11, 2019, 03:57:45 pm »
Can you make it so the merchants in the capturable cities can't attack at all?

Otherwise  I think the merchants need to be killable, right now they are invulnerable so when attempting to capture Oggok, there's several guards that have invulnerable merchants that flurry and summon protecting them... I am thinking a faster respawn rate for the merchants, and remove their invulnerability so they can be killed when the city is attacked would be more enjoyable.

I have a few options I can take.

In order of my preference.
1) Set NPC run speed to 0. You can aggro them, they will get pissed but won't move. If you get to close you can still die.

2) Set NPC to no "NO-HARM", "IMMUNE TO AGGRO", "WILL NOT AGGRO". This should stop the NPCs from doing anything. but is 0 risk.

3) Wipe the NPCs faction table. This will cause them to not give a fuck about anything unless you attack them.


Offline zek1

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Re: Season 7 Planning
« Reply #183 on: May 11, 2019, 04:07:15 pm »
I'd go with option 3 assuming that also translates to the ability to use the vendors without sneak

Offline eqpvpacct2

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Re: Season 7 Planning
« Reply #184 on: May 11, 2019, 04:20:19 pm »
My thing is PvP could spill around anywhere in the zone and any merchant could then become a problem..


Offline eqpvpacct2

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Re: Season 7 Planning
« Reply #185 on: May 13, 2019, 02:28:58 am »
Couple of major bugs..

The issue of the guild global Spirit of Wolf for capturing Oggok, it needs to check to see if you are indoors or max buffed before attempting to cast. It's causing massive spam when in a dungeon once it wears off and starts trying to reapply. As for Mask of the Stalker, it just needs to check if you are max buffed.

Other major bug I just found, my warrior on the Freeport team owned the Toxxulia encampment under some guild tag and I wanted to delete his guild so I could invite him to a main guild. So I created a mage on the Rivervale team to capture the Tox camp so my warrior can delete his guild but once the mage captured the camp it instead caused my warrior's guild tag to automatically change to my mage's guild, And then upon relogging, it caused my warrior to change teams from Freeport to Rivervale because the team no longer matched the guild tag.

Also, the usual camp capture announcement did not occur.

Instead it quietly added my warrior to my mage's guild by magically changing his guild tag and it retained my warrior's leadership status and made him a pseudo-leader of my mage's guild with the L designation, except only with removal powers but also unable to remove himself from the guild because he must first transfer leadership, but at the same time, cannot transfer leadership because he is not a leader of the guild. My warrior is currently unable to get out of his guild by any in game mechanic and now has the ability to kick players out of the guild of the player that captured his camp.


Guild bugs where GM help is required to resolve the problem by purging the player from any guild affiliations have been around for a while. I wish I could resolve the problem myself right now. Would be nice if you could add an NPC that offers the GM command that resolves the problem.

Edit: Notably when this bug occurred I had attempted to capture the camp from my warrior using my mage as a Bandit with no city allegience first, and it instantly respawned, so I joined the Rivervale team, then captured it, and that's when it converted my warrior's guild tag to that of my mage's etc. So not sure if there is a repeatable exploit here or a fluke bug or what. What I can say is that it should not change a player's guild tag when an enemy takes their camp, and also, if possible, a feature to delete guild would be nice as these bugs are annoying.

Offline eqpvpacct2

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Re: Season 7 Planning
« Reply #186 on: May 13, 2019, 03:12:56 am »
Other thing, it says Toxxulia encampment is owned by Test Guild which is Rivervale team, but it shows/cons as still being Freeport team..So it doesn't look like the camp adopted the capturer's team affiliation.

Offline devn00b

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Re: Season 7 Planning
« Reply #187 on: May 13, 2019, 11:48:37 am »
Couple of major bugs..

The issue of the guild global Spirit of Wolf for capturing Oggok, it needs to check to see if you are indoors or max buffed before attempting to cast. It's causing massive spam when in a dungeon once it wears off and starts trying to reapply. As for Mask of the Stalker, it just needs to check if you are max buffed.

This, at least code wis, shouldn't be that big of a deal to fix. Will get to it soon(tm)

Quote
Other major bug I just found, my warrior on the Freeport team owned the Toxxulia encampment under some guild tag and I wanted to delete his guild so I could invite him to a main guild. So I created a mage on the Rivervale team to capture the Tox camp so my warrior can delete his guild but once the mage captured the camp it instead caused my warrior's guild tag to automatically change to my mage's guild, And then upon relogging, it caused my warrior to change teams from Freeport to Rivervale because the team no longer matched the guild tag.

Also, the usual camp capture announcement did not occur.

Instead it quietly added my warrior to my mage's guild by magically changing his guild tag and it retained my warrior's leadership status and made him a pseudo-leader of my mage's guild with the L designation, except only with removal powers but also unable to remove himself from the guild because he must first transfer leadership, but at the same time, cannot transfer leadership because he is not a leader of the guild. My warrior is currently unable to get out of his guild by any in game mechanic and now has the ability to kick players out of the guild of the player that captured his camp.


Guild bugs where GM help is required to resolve the problem by purging the player from any guild affiliations have been around for a while. I wish I could resolve the problem myself right now. Would be nice if you could add an NPC that offers the GM command that resolves the problem.

Edit: Notably when this bug occurred I had attempted to capture the camp from my warrior using my mage as a Bandit with no city allegience first, and it instantly respawned, so I joined the Rivervale team, then captured it, and that's when it converted my warrior's guild tag to that of my mage's etc. So not sure if there is a repeatable exploit here or a fluke bug or what. What I can say is that it should not change a player's guild tag when an enemy takes their camp, and also, if possible, a feature to delete guild would be nice as these bugs are annoying.

I'll attempt to replicate that at some point soon. This could be some strange edge case thing, having to do with Perl breaking when I was working on it.

I'll see soon(tm)

Offline eqpvpacct2

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Re: Season 7 Planning
« Reply #188 on: May 13, 2019, 07:58:21 pm »
Tried it again and it worked fine

Offline eqpvpacct2

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Re: Season 7 Planning
« Reply #189 on: May 13, 2019, 09:37:29 pm »
Could you purge Deebknight from his guild if you get a chance? He's stuck in a guild on a different team due to the bug so I can't heal him to use him as  atank.

Offline eqpvpacct2

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Re: Season 7 Planning
« Reply #190 on: May 14, 2019, 06:49:53 pm »
All set.

 


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